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Asynchronous games: innocence without alternation

机译:异步游戏:天真无需交替

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摘要

The notion of innocent strategy was introduced by Hyland and Ong in order tocapture the interactive behaviour of lambda-terms and PCF programs. An innocentstrategy is defined as an alternating strategy with partial memory, in whichthe strategy plays according to its view. Extending the definition tonon-alternating strategies is problematic, because the traditional definitionof views is based on the hypothesis that Opponent and Proponent alternateduring the interaction. Here, we take advantage of the diagrammaticreformulation of alternating innocence in asynchronous games, in order toprovide a tentative definition of innocence in non-alternating games. The taskis interesting, and far from easy. It requires the combination of trueconcurrency and game semantics in a clean and organic way, clarifying therelationship between asynchronous games and concurrent games in the sense ofAbramsky and Melli\`es. It also requires an interactive reformulation of theusual acyclicity criterion of linear logic, as well as a directed variant, as ascheduling criterion.
机译:Hyland和Ong引入了无辜策略的概念,以捕获lambda术语和PCF程序的交互行为。无辜策略被定义为具有部分记忆的交替策略,策略根据其观点在其中发挥作用。将定义扩展为非替代策略是有问题的,因为传统的视图定义基于以下假设:对手和支持者在交互过程中交替进行。在这里,我们利用异步游戏中交替纯真的图解重组,以提供非交替游戏中纯真的初步定义。这项任务很有趣,而且远非易事。它要求以纯净和有机的方式将trueconcurrency和游戏语义相结合,从而从Abramsky和Melli \ es的角度阐明异步游戏和并发游戏之间的关系。它还需要交互式重新格式化线性逻辑通常的非循环性标准,以及有向变量,如调度标准。

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